/*
 * The MIT License (MIT) Copyright (c) 2013 AlgorithmX2 Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software
 * without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions: The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

package appeng.api.parts;

import net.minecraftforge.common.util.ForgeDirection;

public interface IPartCollisionHelper {

    /**
     * add a collision box, expects 0.0 - 16.0 block coords.
     * <p>
     * No complaints about the size, I like using pixels :P
     *
     * @param minX minimal x collision
     * @param minY minimal y collision
     * @param minZ minimal z collision
     * @param maxX maximal x collision
     * @param maxY maximal y collision
     * @param maxZ maximal z collision
     */
    void addBox(double minX, double minY, double minZ, double maxX, double maxY, double maxZ);

    /**
     * @return east in world space.
     */
    ForgeDirection getWorldX();

    /**
     * @return up in world space.
     */
    ForgeDirection getWorldY();

    /**
     * @return forward in world space.
     */
    ForgeDirection getWorldZ();

    /**
     * @return true if this test is to get the BB Collision information.
     */
    boolean isBBCollision();
}
